| Trade |
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You don’t own anyone yet. Press a position above to shop for it.
Understanding the table. Each row is a player you own, in the order of your roster slots. Each column is information about that player.
- Slot
- The roster slot the player fills. In a flex slot (WR/RB, WR/TE) the player’s own position is the bold one.
- Opp
- The player’s opponent this week: “vs” at home, “@” away.
- Bye
- The player’s NFL bye week.
- Pts/wk
- The player’s average points per week this season.
- Last
- The player’s points last week.
- Own
- How many shares of the player you own; 1.00 is the whole player.
- Cost
- What you paid for the player.
- Liq
- What you would receive if you liquidated your holdings in the player right now.
- Buy / Sell
- Trade the player; you choose how many shares. Each buy size shows its Transaction Cost: everything that order takes from your cash, which for anything over 0.25 is more than Price × shares, because each 0.25 you buy nudges the price up for the next.
…
| Trade |
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No players match that search.
Understanding the table. Each row is a player on the board, whether you own any of him or not. Each column is information about that player.
- Price
- What the whole player costs today.
- Open
- The player’s price when the board opened.
- Surp
- Earnings surprise: how far the player’s earnings this season are ahead of (green) or behind (red) his preseason projection.
- LW
- How far the player’s earnings last week were ahead of or behind what was expected.
- P/FV
- Price-to-fair-value ratio: the player’s price ÷ his fair value; above 1.00, buyers are paying a premium.
- P/E
- Price-to-earnings ratio: the player’s price ÷ his average weekly earnings; lower is cheaper.
- Cap
- Market cap: the player’s price × how much of him the league holds.
- Sup
- How much of the player the league holds, in % (100 = the whole player).
- Own
- How many shares of the player you own; 1.00 is the whole player.
- Buy.25
- What buying 0.25 of the player would take from your cash right now: a quarter of Price. Bigger orders cost more than their share of Price, because each 0.25 you buy nudges the price up for the next; press Buy to see the Transaction Cost of every size.
- Buy / Sell
- Trade the player; you choose how many shares. Each buy size shows its Transaction Cost: everything that order takes from your cash, which for anything over 0.25 is more than Price × shares, because each 0.25 you buy nudges the price up for the next.
| Trade |
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No holdings yet — buy some players on the Market tab.
Understanding the table. Each row is a player you own. Each column is information about that player.
- Own
- How many shares of the player you own; 1.00 is the whole player.
- Price
- What the whole player costs right now.
- Rank
- Where the player’s price ranks at his position: QB 7 is the seventh most expensive quarterback.
- Day
- The change in the player’s price since yesterday, in %.
- Amt
- The change in the player’s price since yesterday, in dollars.
- 3 wk
- The player’s price over the last three weeks.
- Cost
- What you paid for the player.
- Liq
- What you would receive if you liquidated your holdings in the player right now.
- P/L
- Profit or loss: what you have made or lost on the player, Liq minus Cost.
- P/L%
- Your profit or loss on the player, as a % of Cost.
- Surp
- Earnings surprise: how far the player’s earnings this season are ahead of (green) or behind (red) his preseason projection.
- P/E
- Price-to-earnings ratio: the player’s price ÷ his average weekly earnings; lower is cheaper.
- Buy / Sell
- Trade the player; you choose how many shares. Each buy size shows its Transaction Cost: everything that order takes from your cash, which for anything over 0.25 is more than Price × shares, because each 0.25 you buy nudges the price up for the next.
Limit Orders
Set a price at which to buy or sell a player. Your orders are checked after every trade in your league and after each weekly price reset, so you don’t have to be here when one fills. How limit and stop orders work →
Open orders
| Player | Order | Type | Filled | Expires |
|---|
No open orders.
Fills
| When | Player | Trade | Shares | Amount |
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Nothing has filled yet.
Closed orders
| Player | Order | Result | When |
|---|
No closed orders yet.
Understanding the tables. Each row is one of your orders, or one fill of one. Each column is information about it.
- Order
- What the order does: buy or sell this many shares when Price is at or below, or at or above, your price.
- Type
- Limit: a buy at or below, or a sell at or above — each 0.25 fills only at your price or better. Stop: a buy at or above, or a sell at or below — once Price crosses your price, it fills at whatever it then costs. “Full trade only”: all of it or nothing; otherwise whatever can fill does, and the rest stays open.
- Filled
- How much of the order has gone through so far.
- Expires
- Good until cancelled, or at the end of this week: when this NFL week’s earnings are paid, just before prices reset (before the league starts, at its first kickoff).
- Amount
- What a fill cost you, or what it paid you. Cash is checked when an order fills, never set aside, so an order waits when there is not enough.
- Result
- Filled, cancelled or expired, and why. Sell orders cancel themselves when you hold none of the player, buy orders when you own all of him. You can have 20 open at once.
| Grp | Owed | Cap | Held | Empty | On bye | Accr | Short | Wk‑18 |
|---|
Byes ahead
Understanding the table. The first table: each row is a position on your roster. Each column is information about that position.
- Grp
- The position; WR/RB and WR/TE are the flex slots.
- Owed
- Byes the position must cover this season, one per slot.
- Cap
- How much the position can hold, in % (100 = one whole player).
- Held
- How much of the position you have filled, in %.
- Empty
- How much of the position is unfilled, in %; empty room earns bye credit.
- On bye
- How much of the position is on bye this week, in %.
- Accr
- Bye credit the position has built up, in slots; the grey figure is what this week adds.
- Short
- Bye credit the position still owes, in slots.
- Wk‑18
- The share of the position’s week-18 earnings you keep if it is still short then.
Understanding the table. “Byes ahead”: each row is a player you own whose bye is still to come. Each column is information about that player.
- Pos
- The player’s position.
- Grp
- The roster slot the player fills.
- Own
- How many shares of the player you own; 1.00 is the whole player.
- Bye
- The player’s NFL bye week.
None of your holdings has a bye left this season.
| Rank trend |
|---|
Understanding the table. Each row is a team, best first. The columns say where the team's money came from: Earned, Realized and Unreal add up exactly to its Score minus the $130 every team started with.
- Score
- Cash plus what the team's players would sell for right now; the standings rank by it.
- Earned
- Weekly payouts from the team's players' fantasy points.
- Realized
- Profit or loss on shares already sold.
- Unreal
- Unrealized: what the shares still held would sell for, minus what was paid for them. It splits into the next three.
- Perf
- Performance: the part from players' weekly re-pricing on their fantasy output (it includes the small random adjustment the game adds each week).
- Demand
- The part from other managers buying and selling the same players.
- Exit
- Exit cost: selling pushes a player's price down as you go, so a team gets less than the listed price. Always zero or less.
- Rank trend
- The team's rank after each week's payouts, then today. Past points use that day's listed prices, so they can differ slightly from a rank by Score.
Understanding the table. Each row is a team, best first. Points count the shares each team owned when the week's roster was recorded at kickoff.
- LW proj
- Last week's projected fantasy points for the team (0 for a player on his bye).
- LW pts
- Last week's actual fantasy points; a negative player week counts as negative.
- Beat LW
- Roster beat: the percent of the team's shares whose player beat his projection last week. Players on bye are left out.
- Pts/wk
- Actual fantasy points per week this season.
- Proj/wk
- Projected fantasy points per week this season.
- vs proj
- Actual minus projected points, season total: above zero, the team's players outscored what was expected of them.
- Proj trend
- How much the roster's projected points per game changed per week, on average, from its first recorded week to its latest, and how much came from trading (swapping players) versus re-pricing (players already owned being projected higher or lower).
- Pts/$
- Points per dollar: fantasy points per dollar paid for the players owned, per week.
Understanding the table. Each row is a team, best first. Trades are counted from the start of the season; buying and selling back before it started is left out.
- Hold
- Average days a share is owned, every share counted equally; shares still owned count up to today.
- Churn
- Turnover: the smaller of shares bought and shares sold, in dollars, as a percent of the team's Score, per week.
- Trades
- Buys and sells.
- Sell win
- The percent of sales that made money.
- New buy beat
- Of the players the team bought, the percent who beat their projection in their first week on the team (a bye week is skipped).
- Impact
- Price impact paid: how much more the team paid than the listed price because its own buying pushed the price up, plus how much less it got because its own selling pushed it down.
- Cash drag
- The average percent of the team's money sitting in cash when each week's roster was recorded. Cash earns nothing that week.
- Byes
- Bye credit earned so far, as a percent of the 13 the season requires.
- Top slot
- The roster slot the team has spent the most on, and its share of all the team's spending. A player in a flex slot counts in the flex slot.
This team owns no players.
Understanding the table. Each row is a player this team owns, in the order of its roster slots. Each column is information about that player.
- Score
- The team’s cash plus what its players would sell for right now; the standings rank by it.
- Slot
- The roster slot the player fills. In a flex slot (WR/RB, WR/TE) the player’s own position is the bold one.
- Opp
- The player’s opponent this week: “vs” at home, “@” away.
- Bye
- The player’s NFL bye week.
- Pts/wk
- The player’s average points per week this season.
- Last
- The player’s points last week.
- Own
- How many shares of the player the team owns; 1.00 is the whole player.
- Cost
- What the team paid for the player.
- Liq
- What the team would receive if it sold all its shares in the player right now.
Understanding the table. Each row is one trade. Trades made before the season started are marked; those could be sold back at what was paid.
- Shares
- How much of the player changed hands; 1.00 is the whole player.
- Total
- What was paid, or received, for the whole trade.
- Per share
- The average price for one whole share of the player in this trade.
Loading the leaderboard…
Add a filter, then Run.
Understanding the table. Each row is a player who matches your screen. Each column is information about that player.
- Price
- What the whole player costs today.
- Open
- The player’s price when the board opened.
- Surp
- Earnings surprise: how far the player’s earnings this season are ahead of (green) or behind (red) his preseason projection.
- LW
- How far the player’s earnings last week were ahead of or behind what was expected.
- P/FV
- Price-to-fair-value ratio: the player’s price ÷ his fair value; above 1.00, buyers are paying a premium.
- Lg%
- How much of the player this league holds, in %.
- Fld
- How much of the player the average league holds, in %.
- Tms
- The share of all teams, in every league, that own any of the player.
- Tgt
- The player’s share of his team’s targets this season.
- Prv
- The player’s share of his team’s targets last season.
- Pts
- The player’s average fantasy points per week this season.
- Next
- The player’s next opponent: “vs” at home, “@” away, N neutral site.
- Fav
- Points the player’s team is favoured by next game; negative is the underdog.
- Lft
- Games the player has left this season.
Teams
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Invite people
Share the code or link yourself
Tell people this code, or send them the link in a text or a chat. They go to the site, type the code or open the link, and they are in — no email from us needed.
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Or email the invitations
Each address gets its own invitation, so you can see below who has accepted.
Invitations
| Invited | Status | Sent |
|---|
Nobody has been invited yet.
Remove this league
Nobody else has taken a seat, so this league can still be removed.
Every invitation to it stops working, and anything you bought here goes with it. This cannot be undone.
| Wk | Date | Opponent | Result |
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| Player | Pos | Injury | Game status | Practice |
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