Fuzzy Sports

Football Exchange · How to Play

How to Play

1. Get into a league

Invited? Open the link in the invitation and sign in with your email address (we email you a sign-in link; open it on the same device, and there is no password). That takes your seat for you — there is nothing else to click.

No invitation? Sign in at the Football Exchange and the first screen asks how you want to get in: enter the join code somebody gave you, take a seat in a league open to anyone, or start your own league at the bottom of that screen.

Once you are in a league, that same screen is on the Exchange menu, under Join or create a league, whenever you want another team.

When you start a league you choose who can join and when it starts: at a week you pick, or once enough managers have joined. You can invite people by email or share the join code yourself.

2. Name yourself and your team

The first time you enter a league you are asked for your name and a team name. Your name is the same in every league; your team name is for that league only. Change either any time from the Edit links on your team page.

3. Build your roster

You start with $130. Your roster has 13 slots: 2 QB, 2 RB, 3 WR, 2 TE, a WR/RB flex, a WR/TE flex, a kicker and a defense. Your team page (Team › Home) lists the players you own, slot by slot. The buttons along the top show how much of each position you have filled and what you have spent on it; press one to shop for players who can fill it.

You buy players in quarter shares: 25%, 50%, 75% or all 100% of one player. $130 is half of the $260 a full roster of starter-level players costs at fair value, so you cannot own everyone you want. Filling your roster with undervalued players at prices you can afford and growing your portfolio is the heart of the game.

League › Market lists every player with his price, and League › Screener lets you filter and sort by the numbers that matter to you.

4. Before the league starts

Trading opens once the league has four managers, but no earlier than a week before its first kickoff. Until the league starts, anything you sell gives you back exactly what you paid, so there is no risk in trying things out. Other teams' players stay hidden until the start.

5. Every week

6. Mind your byes

Every roster slot has to sit out one week over the season, just as every NFL team has a bye. Holding a player through his team's bye counts, and so does leaving part of a position empty — though empty room only counts during the weeks NFL teams are on bye, and covers at most two byes a week. You don't have to plan it; it happens as you play. But if you avoid byes altogether, that position's final-week dividends are cut. Team › Byes shows where you stand.

7. Win

At the end of the season your team is worth what your players could actually be sold for, plus whatever cash you are holding. The most valuable team wins the league. Along the way, League › Standings ranks your league and Exchange › Leaderboard compares everyone across all leagues.

A few ways to score returns

Every number behind all this is on the Rules page.